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| | |-+  THOR: RAGNAROK VFX breakdown by The Frame Store
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Author Topic: THOR: RAGNAROK VFX breakdown by The Frame Store  (Read 144 times)
Bad Movie Muad'Dib

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Showtime A-holes!

« on: March 14, 2018, 09:03:00 PM »

I love stuff like this. So much attention to detail!

More at http://www.iamag.co/features/making-of-thor-ragnarok-vfx-breakdown-by-framestore/
Master of disaster

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Like a finger pointing to the moon...

« Reply #1 on: March 15, 2018, 07:45:29 AM »

So much unneeded CG it's bizarre.  They replaced even costumes that were working.  Never built simple sets.  Relied on CG artists to do their stunt design.  The entire film's design was literally "fix it in post".

I dig that this is the trend, but it's all a big reason why that movie was buttery soft - nothing close to the film it could have been.  A complete children's film.  And an over-reliance on CG is a big part why....

...And is it just me, or does the Hulk still look like a dog chew toy in most of the shots he's in?

...Don't concentrate on the finger or you will miss all that heavenly glory.
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